Wednesday, January 11, 2017

Lesson 1:
Review of Educational Technology 1

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Educational Technology
- is the application of technology in the educative process that takes place in education institutions.

Four Phases of Application of Educational Technology in Teaching and Learning

1. Setting of learning objectives.
3 Domains of Learning                                                                  3H’s
l  Affective                                                                                    Heart
l  Cognitive                                                                                    Head
l  Psycho-motor                                                                              Hand

2. Designing specific learning experiences.

3. Evaluating the effectiveness of the learning experiences.

4. Revising teaching-learning process for improving future instructional activities.

Technology Integration
- is using learning technologies to introduce, supplement and extend skills.
Instructional Technology
- is refers to aspects of educational technology that are concerned with instructions.
Technology in Education
-is the application of technology in the operation of education institution.
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Roles of Technology in Learning

1. Technology as tools to support knowledge construction.
2. Technology as information vehicles for exploring knowledge.
3. Technology as context to support learning by doing.
4. Technology as a social medium to support learning by conversing.
5. Technology as intellectual partner to support learning by reflecting.

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Learning Objectives of Educational Technology 1
1. To orient the learners of educational technology in the society.
2. To lend familiarization on how educational technology can be utilized as media for teaching-learning process.
3. To uplift the learner to human learning through the use of learning technology.
4. To impart skills in planning, designing, using and evaluating the technology-enriched teaching-learning process.
5. To acquaint learners on basic aspects of community education.

6. To introduce the learner to what it recognized as the third revolution in education, the computer.

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